ಚಿತ್ರ:BMonSphere.jpg
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BMonSphere.jpg (೩೬೫ × ೩೫೬ ಚಿತ್ರಬಿಂದು, ಫೈಲಿನ ಗಾತ್ರ: ೧೦ KB, MIME ಪ್ರಕಾರ: image/jpeg)
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ವಿವರBMonSphere.jpg | Brownian Motion on a Sphere. The generator of ths process is ½ times the Laplace-Beltrami-Operator |
ದಿನಾಂಕ |
Summer ೨೦೦೭ date QS:P,+2007-00-00T00:00:00Z/9,P4241,Q40720564 (blender file as of 28.06.2007) |
ಆಕರ | read some papers (eg Price, Gareth C.; Williams, David: "Rolling with “slipping”" : I. Séminaire de probabilités de Strasbourg, 17 (1983), p. 194-197 You can download it from http://www.numdam.org/item?id=SPS_1983__17__194_0) use the GNU R code and the python code (in blender3d) to create this image. |
ಕರ್ತೃ | Thomas Steiner |
ಅನುಮತಿ (ಈ ಕಡತವನ್ನು ಮರುಬಳಕೆ ಮಾಡಲಾಗುತ್ತಿದೆ) |
Thomas Steiner put it under the CC-by-SA 2.5. If you use the python code or the R code, please give a reference to Christian Bayer and Thomas Steiner. |
This image was created with Blender.
This file is licensed under the Creative Commons Attribution-Share Alike 2.5 Generic license.
- ನೀವು ಮುಕ್ತ:
- ಹಂಚಿಕೆಗೆ – ಕೆಲಸವನ್ನು ನಕಲು ಮಾಡಲು, ವಿತರಣೆ ಮತ್ತು ಸಾಗಿಸಲು
- ರೀಮಿಕ್ಸ್ ಮಾಡಲು – ಕೆಲಸವನ್ನು ಬಳಸಿಕೊಳ್ಳಲು
- ಈ ಕೆಳಗಿನ ಷರತ್ತುಗಳಲ್ಲಿ:
- ವೈಶಿಷ್ಟ್ಯ – ನೀವು ಸೂಕ್ತವಾದ ಕ್ರೆಡಿಟ್ ನೀಡಬೇಕು, ಪರವಾನಗಿಗೆ ಲಿಂಕ್ ಅನ್ನು ಒದಗಿಸಬೇಕು ಮತ್ತು ಯಾವುದೇ ಬದಲಾವಣೆಗಳನ್ನು ಮಾಡಿದ್ದರೆ ಸೂಚಿಸಬೇಕು. ನೀವು ಯಾವುದೇ ಸಮಂಜಸವಾದ ರೀತಿಯಲ್ಲಿ ಮಾಡಬಹುದು, ಆದರೆ ಪರವಾನಗಿದಾರರು ನಿಮ್ಮನ್ನು ಅಥವಾ ನಿಮ್ಮ ಯಾವುದೇ ಬಳಕೆಯನ್ನು ಅನುಮೋದಿಸಿದಂತೆ ರೀತಿಯಲ್ಲಿ ಉಪಯೋಗಿಸಬಾರದು.
- ಇರುವುದರಂತೆಯೇ ಹಂಚು – ನೀವು ರೀಮಿಕ್ಸ್ ಮಾಡಿದರೆ, ರೂಪಾಂತರಗೊಳಿಸಿದರೆ ಅಥವಾ ವಸ್ತುವಿನ ಮೇಲೆ ನಿರ್ಮಿಸಿದರೆ, ನಿಮ್ಮ ಕೊಡುಗೆಗಳನ್ನು ನೀವು ಮೂಲದಂತೆ ಅದೇ ಅಥವಾ ಹೊಂದಾಣಿಕೆಯ ಪರವಾನಗಿ ಅಡಿಯಲ್ಲಿ ವಿತರಿಸಬೇಕು.
code
Perhaps you grab the source from the "edit" page without the wikiformating.
GNU R
This creates the paths and saves them into textfiles that can be read by blender. There are also paths for BMs on a torus.
# calculate a Brownian motion on the sphere; the output is a list # consisting of: # Z ... BM on the sphere # Y ... tangential BM, see Price&Williams # b ... independent 1D BM (see Price & Williams) # B ... generating 3D BM # n ... number of time-steps in the discretization # T ... the above processes are given on a uniform mesh of size # n on [0,T] euler = function(x0, T, n) { # initialize objects dt = T/(n-1); dB = matrix(rep(0,3*(n-1)),ncol=3, nrow=n-1); dB[,1] = rnorm(n-1, 0, sqrt(dt)); dB[,2] = rnorm(n-1, 0, sqrt(dt)); dB[,3] = rnorm(n-1, 0, sqrt(dt)); Z = matrix(rep(0,3*n), ncol=3, nrow=n); dZ = matrix(rep(0,3*(n-1)), ncol=3, nrow=n-1); Y = matrix(rep(0,3*n), ncol=3, nrow=n); B = matrix(rep(0,3*n), ncol=3, nrow=n); b = rep(0, n); Z[1,] = x0; #do the computation for(k in 2:n){ B[k,] = B[k-1,] + dB[k-1,]; dZ[k-1,] = cross(Z[k-1,],dB[k-1,]) - Z[k-1,]*dt; Z[k,] = Z[k-1,] + dZ[k-1,]; Y[k,] = Y[k-1,] - cross(Z[k-1,],dZ[k-1,]); b[k] = b[k-1] + dot(Z[k-1,],dB[k-1,]); } return(list(Z = Z, Y = Y, b = b, B = B, n = n, T = T)); } # write the output from euler in csv-files euler.write = function(bms, files=c("Z.csv","Y.csv","b.csv","B.csv"),steps=bms$n){ bigsteps=round(seq(1,bms$n,length=steps)) write.table(bms$Z[bigsteps,],file=files[1],col.names=F,row.names=F,sep=",",dec="."); write.table(bms$Y[bigsteps,],file=files[2],col.names=F,row.names=F,sep=",",dec="."); write.table(bms$b[bigsteps],file=files[3],col.names=F,row.names=F,sep=",",dec="."); write.table(bms$B[bigsteps,],file=files[4],col.names=F,row.names=F,sep=",",dec="."); } # calculate a Brownian motion on a 3-d torus with outer # radius R and inner radius r eulerTorus = function(x0, r, R, t, n) { # initialize objects dt = t/(n-1); dB = matrix(rep(0,3*(n-1)),ncol=3, nrow=n-1); dB[,1] = rnorm(n-1, 0, sqrt(dt)); dB[,2] = rnorm(n-1, 0, sqrt(dt)); dB[,3] = rnorm(n-1, 0, sqrt(dt)); Z = matrix(rep(0,3*n), ncol=3, nrow=n); B = matrix(rep(0,3*n), ncol=3, nrow=n); dZ = matrix(rep(0,3*(n-1)), ncol=3, nrow=n-1); Z[1,] = x0; nT = rep(0,3); #do the computation for(k in 2:n){ B[k,] = B[k-1,] + dB[k-1,]; nT = nTorus(Z[k-1,],r,R); dZ[k-1,] = cross(nT, dB[k-1,]) + HTorus(Z[k-1,],r,R)*nT*dt; Z[k,] = Z[k-1,] + dZ[k-1,]; } return(list(Z = Z, B = B, n = n, t = t)); } # write the output from euler in csv-files torus.write = function(bmt, files=c("tZ.csv","tB.csv"),steps=bmt$n){ bigsteps=round(seq(1,bmt$n,length=steps)) write.table(bmt$Z[bigsteps,],file=files[1],col.names=F,row.names=F,sep=",",dec="."); write.table(bmt$B[bigsteps,],file=files[2],col.names=F,row.names=F,sep=",",dec="."); } # "defining" function of a torus fTorus = function(x,r,R){ return((x[1]^2+x[2]^2+x[3]^2+R^2-r^2)^2 - 4*R^2*(x[1]^2+x[2]^2)); } # normal vector of a 3-d torus with outer radius R and inner radius r nTorus = function(x, r, R) { c1 = x[1]*(x[1]^2+x[2]^2+x[3]^2-R^2-r^2)/(3*x[1]^4*x[2]^2+3*x[3]^4*x[2]^2 +3*x[3]^4*x[1]^2+6*x[3]^2*x[1]^2*x[2]^2+3*x[1]^2*x[2]^4+3*x[3]^2*x[2]^4 -2*x[3]^2*R^2*r^2-4*x[1]^2*x[2]^2*R^2+x[1]^6+x[2]^6+x[3]^6+3*x[3]^2*x[1]^4 -4*x[1]^2*x[2]^2*r^2-4*x[1]^2*x[3]^2*r^2+2*R^2*x[1]^2*r^2 -4*x[2]^2*x[3]^2*r^2+2*R^2*x[2]^2*r^2-2*x[1]^4*R^2-2*x[1]^4*r^2 +R^4*x[1]^2+x[1]^2*r^4-2*x[2]^4*R^2-2*x[2]^4*r^2+R^4*x[2]^2+x[2]^2*r^4 +x[3]^2*R^4+x[3]^2*r^4-2*x[3]^4*r^2+2*x[3]^4*R^2)^(1/2); c2 = x[2]*(x[1]^2+x[2]^2+x[3]^2-R^2-r^2)/(3*x[1]^4*x[2]^2+3*x[3]^4*x[2]^2 +3*x[3]^4*x[1]^2+6*x[3]^2*x[1]^2*x[2]^2+3*x[1]^2*x[2]^4+3*x[3]^2*x[2]^4 -2*x[3]^2*R^2*r^2-4*x[1]^2*x[2]^2*R^2+x[1]^6+x[2]^6+x[3]^6 +3*x[3]^2*x[1]^4-4*x[1]^2*x[2]^2*r^2-4*x[1]^2*x[3]^2*r^2+2*R^2*x[1]^2*r^2 -4*x[2]^2*x[3]^2*r^2+2*R^2*x[2]^2*r^2-2*x[1]^4*R^2-2*x[1]^4*r^2+R^4*x[1]^2 +x[1]^2*r^4-2*x[2]^4*R^2-2*x[2]^4*r^2+R^4*x[2]^2+x[2]^2*r^4+x[3]^2*R^4 +x[3]^2*r^4-2*x[3]^4*r^2+2*x[3]^4*R^2)^(1/2); c3 = (x[1]^2+x[2]^2+x[3]^2+R^2-r^2)*x[3]/(3*x[1]^4*x[2]^2+3*x[3]^4*x[2]^2 +3*x[3]^4*x[1]^2 +6*x[3]^2*x[1]^2*x[2]^2 +3*x[1]^2*x[2]^4+3*x[3]^2*x[2]^4 -2*x[3]^2*R^2*r^2 -4*x[1]^2*x[2]^2*R^2+x[1]^6 +x[2]^6+x[3]^6+3*x[3]^2*x[1]^4 -4*x[1]^2*x[2]^2*r^2 -4*x[1]^2*x[3]^2*r^2 +2*R^2*x[1]^2*r^2 -4*x[2]^2*x[3]^2*r^2 +2*R^2*x[2]^2*r^2-2*x[1]^4*R^2 -2*x[1]^4*r^2+R^4*x[1]^2 +x[1]^2*r^4-2*x[2]^4*R^2 -2*x[2]^4*r^2+R^4*x[2]^2 +x[2]^2*r^4+x[3]^2*R^4 +x[3]^2*r^4-2*x[3]^4*r^2 +2*x[3]^4*R^2)^(1/2); return(c(c1,c2,c3)); } # mean curvature of a 3-d torus with outer radius R and inner radius r HTorus = function(x, r, R){ return( -(3*x[1]^4*r^4+4*x[2]^6*x[3]^2+4*x[1]^6*x[2]^2-3*x[2]^4*x[3]^2*R^2 -2*x[1]^6*R^2+4*x[1]^2*x[3]^6+x[3]^6*R^2+4*x[2]^4*R^2*r^2-x[1]^2*r^6 -x[2]^2*r^6+x[2]^4*R^4+4*x[2]^2*x[3]^2*R^4+6*x[2]^2*x[3]^2*r^4 -2*x[1]^2*R^2*r^4-x[1]^2*R^4*r^2-9*x[1]^4*x[2]^2*r^2 -9*x[1]^4*x[3]^2*r^2+4*x[1]^4*R^2*r^2+12*x[1]^2*x[3]^4*x[2]^2 -3*x[2]^6*r^2+4*x[1]^6*x[3]^2+3*x[3]^4*r^4-x[3]^4*R^4 -9*x[2]^4*x[3]^2*r^2+2*x[2]^2*x[3]^2*R^2*r^2+4*x[1]^2*x[2]^6 -6*x[1]^2*x[3]^2*x[2]^2*R^2-x[3]^2*r^6+6*x[2]^4*x[3]^4+x[3]^8 +x[1]^8+x[2]^8-3*x[1]^6*r^2+6*x[1]^4*x[3]^4+12*x[1]^2*x[3]^2*x[2]^4 -6*x[1]^2*x[2]^4*R^2-2*x[3]^4*R^2*r^2-2*x[2]^2*R^2*r^4-x[2]^2*R^4*r^2 -9*x[2]^2*x[3]^4*r^2+x[3]^2*R^2*r^4+x[3]^2*R^4*r^2-9*x[1]^2*x[2]^4*r^2 +2*x[1]^2*R^4*x[2]^2+6*x[1]^2*x[2]^2*r^4-3*x[1]^4*x[3]^2*R^2 -6*x[1]^4*x[2]^2*R^2+4*x[1]^2*x[3]^2*R^4+6*x[1]^2*x[3]^2*r^4 -9*x[1]^2*x[3]^4*r^2+8*x[1]^2*R^2*x[2]^2*r^2+2*x[1]^2*x[3]^2*R^2*r^2 +x[1]^4*R^4-3*x[3]^6*r^2-2*x[2]^6*R^2+6*x[1]^4*x[2]^4-x[3]^2*R^6 -18*x[1]^2*x[2]^2*x[3]^2*r^2+4*x[2]^2*x[3]^6+12*x[1]^4*x[3]^2*x[2]^2 +3*x[2]^4*r^4)/(3*x[1]^4*x[2]^2+3*x[3]^4*x[2]^2+3*x[3]^4*x[1]^2 +6*x[3]^2*x[1]^2*x[2]^2+3*x[1]^2*x[2]^4+3*x[3]^2*x[2]^4 -2*x[3]^2*R^2*r^2-4*x[1]^2*x[2]^2*R^2+x[1]^6+x[2]^6 +x[3]^6+3*x[3]^2*x[1]^4-4*x[1]^2*x[2]^2*r^2 -4*x[1]^2*x[3]^2*r^2+2*R^2*x[1]^2*r^2 -4*x[2]^2*x[3]^2*r^2+2*R^2*x[2]^2*r^2-2*x[1]^4*R^2 -2*x[1]^4*r^2+R^4*x[1]^2+x[1]^2*r^4-2*x[2]^4*R^2 -2*x[2]^4*r^2+R^4*x[2]^2+x[2]^2*r^4+x[3]^2*R^4 +x[3]^2*r^4-2*x[3]^4*r^2+2*x[3]^4*R^2)^(3/2)); } # calculate the cross product of the two 3-dim vectors # x and y. No argument-checking for performance reasons cross = function(x,y){ res = rep(0,3); res[1] = x[2]*y[3] - x[3]*y[2]; res[2] = -x[1]*y[3] + x[3]*y[1]; res[3] = x[1]*y[2] - x[2]*y[1]; return(res); } # calculate the inner product of two vectors of dim 3 # returns a number, not a 1x1-matrix! dot = function(x,y){ return(sum(x*y)); } # calculate the cross product of the two 3-dim vectors # x and y. No argument-checking for performance reasons cross = function(x,y){ res = rep(0,3); res[1] = x[2]*y[3] - x[3]*y[2]; res[2] = -x[1]*y[3] + x[3]*y[1]; res[3] = x[1]*y[2] - x[2]*y[1]; return(res); } ############# ### main-teil set.seed(280180) et=eulerTorus(c(3,0,0),3,5,19,10000) torus.write(et,steps=9000) # #bms=euler(c(1,0,0),4,70000) #euler.write(bms,steps=10000)
blender3d
The blender (python) code to create a image that looks almost like this one. Play around...
## import data from matlab-text-file and draw BM on the S^2 ## (c) 2007 by Christan Bayer and Thomas Steiner from Blender import Curve, Object, Scene, Window, BezTriple, Mesh, Material, Camera, World from math import * ##import der BM auf der Kugel aus einem csv-file def importcurve(inpath="Z.csv"): infile = open(inpath,'r') lines = infile.readlines() vec=[] for i in lines: li=i.split(',') vec.append([float(li[0]),float(li[1]),float(li[2].strip())]) infile.close() return(vec) ##function um aus einem vektor (mit den x,y,z Koordinaten) eine Kurve zu machen def vec2Cur(curPts,name="BMonSphere"): bztr=[] bztr.append(BezTriple.New(curPts[0])) bztr[0].handleTypes=(BezTriple.HandleTypes.VECT,BezTriple.HandleTypes.VECT) cur=Curve.New(name) ##TODO wenn es das Objekt schon gibt, dann nicht neu erzeugen cur.appendNurb(bztr[0]) for i in range(1,len(curPts)): bztr.append(BezTriple.New(curPts[i])) bztr[i].handleTypes=(BezTriple.HandleTypes.VECT,BezTriple.HandleTypes.VECT) cur[0].append(bztr[i]) return( cur ) #erzeugt einen kreis, der später die BM umgibt (liegt in y-z-Ebene) def circle(r,name="tubus"): bzcir=[] bzcir.append(BezTriple.New(0.,-r,-4./3.*r, 0.,-r,0., 0.,-r,4./3.*r)) bzcir[0].handleTypes=(BezTriple.HandleTypes.FREE,BezTriple.HandleTypes.FREE) cur=Curve.New(name) ##TODO wenn es das Objekt schon gibt, dann nicht neu erzeugen cur.appendNurb(bzcir[0]) #jetzt alle weietren pkte bzcir.append(BezTriple.New(0.,r,4./3.*r, 0.,r,0., 0.,r,-4./3.*r)) bzcir[1].handleTypes=(BezTriple.HandleTypes.FREE,BezTriple.HandleTypes.FREE) cur[0].append(bzcir[1]) bzcir.append(BezTriple.New(0.,-r,-4./3.*r, 0.,-r,0., 0.,-r,4./3.*r)) bzcir[2].handleTypes=(BezTriple.HandleTypes.FREE,BezTriple.HandleTypes.FREE) cur[0].append(bzcir[2]) return ( cur ) #erzeuge mit skript eine (glas)kugel (UVSphere) def sphGlass(r=1.0,name="Glaskugel",n=40,smooth=0): glass=Mesh.New(name) ##TODO wenn es das Objekt schon gibt, dann nicht neu erzeugen for i in range(0,n): for j in range(0,n): x=sin(j*pi*2.0/(n-1))*cos(-pi/2.0+i*pi/(n-1))*1.0*r y=cos(j*pi*2.0/(n-1))*(cos(-pi/2.0+i*pi/(n-1)))*1.0*r z=sin(-pi/2.0+i*pi/(n-1))*1.0*r glass.verts.extend(x,y,z) for i in range(0,n-1): for j in range(0,n-1): glass.faces.extend([i*n+j,i*n+j+1,(i+1)*n+j+1,(i+1)*n+j]) glass.faces[i*(n-1)+j].smooth=1 return( glass ) def torus(r=0.3,R=1.4): krGro=circle(r=R,name="grTorusKreis") #jetzt das material ändern def verglasen(mesh): matGlass = Material.New("glas") ##TODO wenn es das Objekt schon gibt, dann nicht neu erzeugen #matGlass.setSpecShader(0.6) matGlass.setHardness(30) #für spec: 30 matGlass.setRayMirr(0.15) matGlass.setFresnelMirr(4.9) matGlass.setFresnelMirrFac(1.8) matGlass.setIOR(1.52) matGlass.setFresnelTrans(3.9) matGlass.setSpecTransp(2.7) #glass.materials.setSpecTransp(1.0) matGlass.rgbCol = [0.66, 0.81, 0.85] matGlass.mode |= Material.Modes.ZTRANSP matGlass.mode |= Material.Modes.RAYTRANSP #matGlass.mode |= Material.Modes.RAYMIRROR mesh.materials=[matGlass] return ( mesh ) def maleBM(mesh): matDraht = Material.New("roterDraht") ##TODO wenn es das Objekt schon gibt, dann nicht neu erzeugen matDraht.rgbCol = [1.0, 0.1, 0.1] mesh.materials=[matDraht] return( mesh ) #eine solide Mesh-Ebene (Quader) # auf der höhe ebh, dicke d, seitenlänge (quadratisch) 2*gr def ebene(ebh=-2.5,d=0.1,gr=6.0,name="Schattenebene"): quader=Mesh.New(name) ##TODO wenn es das Objekt schon gibt, dann nicht neu erzeugen #obere ebene quader.verts.extend(gr,gr,ebh) quader.verts.extend(-gr,gr,ebh) quader.verts.extend(-gr,-gr,ebh) quader.verts.extend(gr,-gr,ebh) #untere ebene quader.verts.extend(gr,gr,ebh-d) quader.verts.extend(-gr,gr,ebh-d) quader.verts.extend(-gr,-gr,ebh-d) quader.verts.extend(gr,-gr,ebh-d) quader.faces.extend([0,1,2,3]) quader.faces.extend([0,4,5,1]) quader.faces.extend([1,5,6,2]) quader.faces.extend([2,6,7,3]) quader.faces.extend([3,7,4,0]) quader.faces.extend([4,7,6,5]) #die ebene einfärben matEb = Material.New("ebenen_material") ##TODO wenn es das Objekt schon gibt, dann nicht neu erzeugen matEb.rgbCol = [0.53, 0.51, 0.31] matEb.mode |= Material.Modes.TRANSPSHADOW matEb.mode |= Material.Modes.ZTRANSP quader.materials=[matEb] return (quader) ################### #### main-teil #### # wechsel in den edit-mode editmode = Window.EditMode() if editmode: Window.EditMode(0) dataBMS=importcurve("C:/Dokumente und Einstellungen/thire/Desktop/bmsphere/Z.csv") #dataBMS=importcurve("H:\MyDocs\sphere\Z.csv") BMScur=vec2Cur(dataBMS,"BMname") #dataStereo=importcurve("H:\MyDocs\sphere\stZ.csv") #stereoCur=vec2Cur(dataStereo,"SterName") cir=circle(r=0.01) glass=sphGlass() glass=verglasen(glass) ebe=ebene() #jetzt alles hinzufügen scn=Scene.GetCurrent() obBMScur=scn.objects.new(BMScur,"BMonSphere") obcir=scn.objects.new(cir,"round") obgla=scn.objects.new(glass,"Glaskugel") obebe=scn.objects.new(ebe,"Ebene") #obStereo=scn.objects.new(stereoCur,"StereoCurObj") BMScur.setBevOb(obcir) BMScur.update() BMScur=maleBM(BMScur) #stereoCur.setBevOb(obcir) #stereoCur.update() cam = Object.Get("Camera") #cam.setLocation(-5., 5.5, 2.9) #cam.setEuler(62.0,-1.,222.6) #alternativ, besser?? cam.setLocation(-3.3, 8.4, 1.7) cam.setEuler(74,0,200) world=World.GetCurrent() world.setZen([0.81,0.82,0.61]) world.setHor([0.77,0.85,0.66]) if editmode: Window.EditMode(1) # optional, zurück n den letzten modus #ergebnis von #set.seed(24112000) #sbm=euler(c(0,0,-1),T=1.5,n=5000) #euler.write(sbm)
Items portrayed in this file
depicts ಇಂಗ್ಲಿಷ್
copyright status ಇಂಗ್ಲಿಷ್
copyrighted ಇಂಗ್ಲಿಷ್
media type ಇಂಗ್ಲಿಷ್
image/jpeg
checksum ಇಂಗ್ಲಿಷ್
f51c8d9194ca77a5c2a7d77d21c292e592d5c6c5
data size ಇಂಗ್ಲಿಷ್
೧೦,೬೯೩ byte
height ಇಂಗ್ಲಿಷ್
೩೫೬ pixel
width ಇಂಗ್ಲಿಷ್
೩೬೫ pixel
ಕಡತದ ಇತಿಹಾಸ
ದಿನ/ಕಾಲ ಒತ್ತಿದರೆ ಆ ಸಮಯದಲ್ಲಿ ಈ ಕಡತದ ವಸ್ತುಸ್ಥಿತಿ ತೋರುತ್ತದೆ.
ದಿನ/ಕಾಲ | ಕಿರುನೋಟ | ಆಯಾಮಗಳು | ಬಳಕೆದಾರ | ಟಿಪ್ಪಣಿ | |
---|---|---|---|---|---|
ಪ್ರಸಕ್ತ | ೨೦:೫೩, ೨೨ ಡಿಸೆಂಬರ್ ೨೦೧೩ | ೩೬೫ × ೩೫೬ (೧೦ KB) | wikimediacommons>Olli Niemitalo | Cropped (in a JPEG-lossless way) |
ಕಡತ ಬಳಕೆ
ಈ ಕೆಳಗಿನ ಪುಟವು ಈ ಚಿತ್ರಕ್ಕೆ ಸಂಪರ್ಕ ಹೊಂದಿದೆ:
"https://kn.beta.math.wmflabs.org/wiki/ಚಿತ್ರ:BMonSphere.jpg" ಇಂದ ಪಡೆಯಲ್ಪಟ್ಟಿದೆ